Known Limitations
Intentional boundaries and compatibility notes for version 1.0.0.08.26.
- Version 1.0.0.08.26 requires Unity 6000.5 or newer and was release-validated with Unity 6000.5.9f1.
- Placement inside the native Hierarchy relies on the internal
SceneHierarchyWindowIMGUI layout. A future Unity update may require an Awesome Hierarchy compatibility update. - Groups must be root GameObjects and cannot be nested.
- Duplicating a scene asset does not automatically duplicate its Awesome Hierarchy metadata. Use the explicit Copy Group Setup command.
- The icon picker uses the built-in Awesome Hierarchy catalog backed by Unity editor icons. Importing arbitrary image files as hierarchy icons is not supported.
- During a complete internal hierarchy-tree rebuild, Unity can briefly restore its default icon. Awesome Hierarchy reapplies the resolved icon on a following native row repaint.
- Active group filters and collapsed group bars are session state, not project data. They are not restored after restarting Unity.
- Group, appearance, and note metadata are editor-only and are unavailable in a player build.
- Play Mode and Multiplayer Play Mode virtual players are read-only. Runtime-created objects cannot receive persistent metadata.
- Invalid, conflicted, read-only, or newer-schema JSON remains read-only until the underlying issue is corrected or Awesome Hierarchy is updated.
- Version 1.0 does not expose a supported scripting API for creating, removing, or editing groups. These operations are provided through the editor UI and Shortcut Manager.