Changelog
Every release, what changed in it, and whether it breaks anything.
-
Initial release.
Added
- Native Unity Hierarchy integration with an in-place group bar and bottom status bar.
- Root GameObject groups with empty-group creation, single-root conversion, multi-object grouping, marking, editing, and unmarking.
- Independent per-Hierarchy-window group filters with native Search intersection and session restoration across scene, domain, and Play Mode reloads.
- Multi-scene group chips ordered by loaded scene and hierarchy order, including scene separators, responsive wrapping, and an optional collapsed one-row view.
- Filtered views that keep direct group children at native root indentation and show guide lines only for visible hierarchy relationships.
- Three-dot row actions for every GameObject, with preserved access to Unity's native prefab arrow.
- Row renaming, optional object colors, group colors, automatic component-aware icons, Unity icons, hidden icons, and a built-in custom icon catalog.
- Shared notes for groups and ordinary GameObjects with a quick-access note indicator and read-only note popup.
- Responsive counts for visible objects, groups, lights, cameras, and Audio Sources.
- User preferences for automatic icons, hierarchy guide lines, and the default icon used by new groups.
- Remappable Shortcut Manager commands for group creation, selection grouping, unmarking, opening the object menu, and removing notes.
- Deterministic per-scene JSON metadata under
ProjectSettings/AwesomeHierarchy/Sceneswith safe writes, conflict and read-only protection, and external refresh support. - Temporary in-memory groups for unsaved scenes and explicit copying of compatible group setups between saved scenes.
- Unity Undo and Redo integration for group, hierarchy, appearance, rename, and note operations.
- Read-only Play Mode and Multiplayer Play Mode support with per-window filter restoration and
PLAY,MAIN, andPLAYER Nsession badges. - A first-run Welcome window with compatibility diagnostics, plus searchable in-editor documentation and release notes.